I have searched far and wide, but can\'t seem to figure this pretty basic thing out. I have seen other examples on stackoverflow and elsewhere from a year or two ago, but t
i know this is an old question, but in case anyone is still wondering, what worked for me was adding the vector to the mesh position and use lookAt to align it to the vector:
//Mesh to align
var material = new THREE.MeshLambertMaterial({color: 0x0000ff});
var cylinder = new THREE.Mesh(new THREE.CylinderGeometry(10, 10, 15), material);
//vector to align to
var vector = new THREE.Vector3(
5,//x
10,//y
15 //z
);
//create a point to lookAt
var focalPoint = new THREE.Vector3(
cylinder.position.x + vector.x,
cylinder.position.y + vector.y,
cylinder.position.z + vector.z
);
//all that remains is setting the up vector (if needed) and use lookAt
cylinder.up = new THREE.Vector3(0,0,1);//Z axis up
cylinder.lookAt(focalPoint);