I have too many views on one storyboard which is causing it to run really slow. I have been told that a solution to this issue would be to split the one storyboard into mult
Another solution using segues (iOS SDK 6.0+), which keeps code separated by purpose and leaves room for customisation:
- (BOOL)shouldPerformSegueWithIdentifier:(NSString *)identifier sender:(id)sender {
//check/validate/abort segue
return YES;
}//optional
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
//sender - segue/destination related preparations/data transfer
}
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
UIViewController *destination = [[UIStoryboard storyboardWithName:@"SomeStoryboard" bundle:nil] instantiateInitialViewController];
UIStoryboardSegue *segue = [UIStoryboardSegue segueWithIdentifier:@"identifier" source:self destination:destination performHandler:^(void) {
//view transition/animation
[self.navigationController pushViewController:destination animated:YES];
}];
UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:indexPath];
[self shouldPerformSegueWithIdentifier:segue.identifier sender:cell];//optional
[self prepareForSegue:segue sender:cell];
[segue perform];
}
Note: UITableViewCell *cell is used as sender to keep default TableViewController response behaviour.