The "C++ community" has factions, each of which has its own opinion about exceptions.
Where I work in the videogame industry, exceptions are forbidden in code that runs on a videogame system. This is because exceptions consume either CPU time OR memory, neither of which a videogame system has any to spare.
Also, in videogames there are few failure cases that warrant graceful recovery; If a videogame fails, human lives or property are not typically at stake.