I am trying to create a simple and animated pie chart using CAShapeLayer. I want it to animate from 0 to a provided percentage.
To create the shape laye
I know this question has long been answered, but I don't quite think this is a good case for CAShapeLayer and CAKeyframeAnimation. Core Animation has the power to do animation tweening for us. Here's a class (with a wrapping UIView, if you like) that I use to accomplish the effect pretty well.
The layer subclass enables implicit animation for the progress property, but the view class wraps its setter in a UIView animation method. The interesting (and ultimately useful) side effect of using a 0.0 length animation with UIViewAnimationOptionBeginFromCurrentState is that each animation cancels out the previous one, leading to a smooth, fast, high-framerate pie, like this (animated) and this (not animated, but incremented).
DZRoundProgressView.h
@interface DZRoundProgressLayer : CALayer
@property (nonatomic) CGFloat progress;
@end
@interface DZRoundProgressView : UIView
@property (nonatomic) CGFloat progress;
@end
DZRoundProgressView.m
#import "DZRoundProgressView.h"
#import
@implementation DZRoundProgressLayer
// Using Core Animation's generated properties allows
// it to do tweening for us.
@dynamic progress;
// This is the core of what does animation for us. It
// tells CoreAnimation that it needs to redisplay on
// each new value of progress, including tweened ones.
+ (BOOL)needsDisplayForKey:(NSString *)key {
return [key isEqualToString:@"progress"] || [super needsDisplayForKey:key];
}
// This is the other crucial half to tweening.
// The animation we return is compatible with that
// used by UIView, but it also enables implicit
// filling-up-the-pie animations.
- (id)actionForKey:(NSString *) aKey {
if ([aKey isEqualToString:@"progress"]) {
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:aKey];
animation.fromValue = [self.presentationLayer valueForKey:aKey];
return animation;
}
return [super actionForKey:aKey];
}
// This is the gold; the drawing of the pie itself.
// In this code, it draws in a "HUD"-y style, using
// the same color to fill as the border.
- (void)drawInContext:(CGContextRef)context {
CGRect circleRect = CGRectInset(self.bounds, 1, 1);
CGColorRef borderColor = [[UIColor whiteColor] CGColor];
CGColorRef backgroundColor = [[UIColor colorWithWhite: 1.0 alpha: 0.15] CGColor];
CGContextSetFillColorWithColor(context, backgroundColor);
CGContextSetStrokeColorWithColor(context, borderColor);
CGContextSetLineWidth(context, 2.0f);
CGContextFillEllipseInRect(context, circleRect);
CGContextStrokeEllipseInRect(context, circleRect);
CGFloat radius = MIN(CGRectGetMidX(circleRect), CGRectGetMidY(circleRect));
CGPoint center = CGPointMake(radius, CGRectGetMidY(circleRect));
CGFloat startAngle = -M_PI / 2;
CGFloat endAngle = self.progress * 2 * M_PI + startAngle;
CGContextSetFillColorWithColor(context, borderColor);
CGContextMoveToPoint(context, center.x, center.y);
CGContextAddArc(context, center.x, center.y, radius, startAngle, endAngle, 0);
CGContextClosePath(context);
CGContextFillPath(context);
[super drawInContext:context];
}
@end
@implementation DZRoundProgressView
+ (Class)layerClass {
return [DZRoundProgressLayer class];
}
- (id)init {
return [self initWithFrame:CGRectMake(0.0f, 0.0f, 37.0f, 37.0f)];
}
- (id)initWithFrame:(CGRect)frame {
if ((self = [super initWithFrame:frame])) {
self.opaque = NO;
self.layer.contentsScale = [[UIScreen mainScreen] scale];
[self.layer setNeedsDisplay];
}
return self;
}
- (void)setProgress:(CGFloat)progress {
[(id)self.layer setProgress:progress];
}
- (CGFloat)progress {
return [(id)self.layer progress];
}
@end