I\'m trying to build an xcode project and run it through the iPhone Simulator via applescript. I\'m aware of xcodebuild but it doesn\'t let you run the app
If the set active SDK command does not work as expected, a workaround would be to create another build configuration named "Debug-Simulator" (in Xcode in the project settings), and to set the base SDK in the new configuration to iphonesimulator3.0. This would allow you to select the SDK by selecting the build configuration (if that works in AppleScript).