Could not find module for target 'x86_64-apple-ios-simulator'

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小鲜肉
小鲜肉 2020-12-13 09:59

I have my custom framework and it works properly in XCode 10. I rebuild it in XCode 11 beta 3, then integrated into the app, and get the following error:

Could not f

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  •  夕颜
    夕颜 (楼主)
    2020-12-13 10:03

    To solve this issue I had to create a fat library of my custom framework again using xcode 11 tools.

    To do that I did the following:

    1) Build YourCustomFramework target for iOS simulator and extract framework from products folder on your desktop.

    Xcode⁩ ▸ ⁨DerivedData⁩ ▸ ⁨Your Project ▸ ⁨Build⁩ ▸ ⁨Products⁩ ▸ ⁨Release-iphonesimulator

    2) Build YourCustomFramework target for Generic iOS Device and extract framework from products folder on your desktop.

    Xcode⁩ ▸ ⁨DerivedData⁩ ▸ ⁨Your Project ▸ ⁨Build⁩ ▸ ⁨Products⁩ ▸ ⁨Release-iphoneos⁩

    3) Rename the simulator generated framework to YourCustomFramework-sim.framework so that it is distinguishable later.

    4) Use the lipo command to combine both binaries into a single fat binary file. (cd to your desktop or wherever your custom framework file is located)

    $lipo -create ./YourCustomFramework-sim.framework/YourCustomFramework ./YourCustomFramework.framework/YourCustomFramework -output ./YourCustomFramework
    

    5) Copy YourCustomFramework binary file created in above step and replace it with the binary in YourCustomFramework.framework folder.

    6) From folder

    YourCustomFramework-sim.framework/Modules/YourCustomFramework.swiftmodule/
    

    copy all of the modules and paste them to

    YourCustomFramework.framework/Modules/YourCustomFramework.swiftmodule/
    

    This should solve your issue.

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