why do we prefer ? to ?? operator in c#?

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别那么骄傲
别那么骄傲 2020-12-13 09:05

I recently found that we can use ?? operator to check nulls. Please check the below code samples:

   var res = data ?? new data();

This is

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  •  一生所求
    2020-12-13 09:33

    The null coalesce operator is much clearer when checking for null, that is its main purpose. It can also be chained.

    object a = null;
    object b = null;
    object c = new object();
    object d = a ?? b ?? c; //d == c.
    

    While that operator is limited to null checking, the ternary operator is not. For example

    bool isQuestion = true;
    string question = isQuestion ? "Yes" : "No";
    

    I think people just aren't aware of the null coalesce operator so they use the ternary operator instead. Ternary existed before C# in most C style languages so if you don't know C# inside and out and/or you programmed in another language, ternary is a natural choice. If you are checking for null though, use the null coalesce operator, it is designed for that, and the IL is slightly optimized (compare ?? to an if then else).

    Here is an example comparing the use of each

    object a = null;
    object b = null;
    object c = null;
    
    object nullCoalesce = a ?? b ?? c;
    
    object ternary = a != null ? a : b != null ? b : c;
    
    object ifThenElse;
    
    if (a != null)
        ifThenElse = a;
    else if (b != null)
        ifThenElse = b;
    else if (c != null)
        ifThenElse = c;
    

    First, just look at the syntax for null coalesce, it is way clearer. Ternary is really confusing. Now lets look at the IL

    Null Coalesce Only

    .entrypoint
    .maxstack 2
    .locals init (
        [0] object a,
        [1] object b,
        [2] object c,
        [3] object nullCoalesce)
    L_0000: ldnull 
    L_0001: stloc.0 
    L_0002: ldnull 
    L_0003: stloc.1 
    L_0004: newobj instance void [mscorlib]System.Object::.ctor()
    L_0009: stloc.2 
    L_000a: ldloc.0 
    L_000b: dup 
    L_000c: brtrue.s L_0015
    L_000e: pop 
    L_000f: ldloc.1 
    L_0010: dup 
    L_0011: brtrue.s L_0015
    L_0013: pop 
    L_0014: ldloc.2 
    L_0015: stloc.3 
    L_0016: ldloc.3 
    L_0017: call void [mscorlib]System.Console::WriteLine(object)
    L_001c: ret 
    

    Ternary Only

    .entrypoint
    .maxstack 2
    .locals init (
        [0] object a,
        [1] object b,
        [2] object c,
        [3] object ternary)
    L_0000: ldnull 
    L_0001: stloc.0 
    L_0002: ldnull 
    L_0003: stloc.1 
    L_0004: newobj instance void [mscorlib]System.Object::.ctor()
    L_0009: stloc.2 
    L_000a: ldloc.0 
    L_000b: brtrue.s L_0016
    L_000d: ldloc.1 
    L_000e: brtrue.s L_0013
    L_0010: ldloc.2 
    L_0011: br.s L_0017
    L_0013: ldloc.1 
    L_0014: br.s L_0017
    L_0016: ldloc.0 
    L_0017: stloc.3 
    L_0018: ldloc.3 
    L_0019: call void [mscorlib]System.Console::WriteLine(object)
    L_001e: ret 
    

    If Then Else Only

    .entrypoint
    .maxstack 1
    .locals init (
        [0] object a,
        [1] object b,
        [2] object c,
        [3] object ifThenElse)
    L_0000: ldnull 
    L_0001: stloc.0 
    L_0002: ldnull 
    L_0003: stloc.1 
    L_0004: newobj instance void [mscorlib]System.Object::.ctor()
    L_0009: stloc.2 
    L_000a: ldloc.0 
    L_000b: brfalse.s L_0011
    L_000d: ldloc.0 
    L_000e: stloc.3 
    L_000f: br.s L_001a
    L_0011: ldloc.1 
    L_0012: brfalse.s L_0018
    L_0014: ldloc.1 
    L_0015: stloc.3 
    L_0016: br.s L_001a
    L_0018: ldloc.2 
    L_0019: stloc.3 
    L_001a: ldloc.3 
    L_001b: call void [mscorlib]System.Console::WriteLine(object)
    L_0020: ret 
    

    IL isn't one of my strong points, so maybe someone can edit my answer and expand on it. I was going to explain my theory, but I'd rather not confuse myself and others. The number of LOC is similar for all three, but not all IL operators take the same length of time to execute.

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