Algorithm for finding the color between two others - in the colorspace of painted colors

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长情又很酷
长情又很酷 2020-12-13 07:02

When mixing blue and yellow paint, the result is some sort of green.

I have two rgb colors:

blue = (0, 0, 255)

and yellow = (255, 255, 0)

Wha

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  •  被撕碎了的回忆
    2020-12-13 07:24

    Paint works by absorption. You start with white light (255,255,255) and multiply it by the absorption factors.

    Blue paint absorbs all red and green light that hits it.

    Yellow paint absorbs all blue light that hits it.

    In a perfect world, that means that combining yellow and blue paint would result in black paint, or at best a muddy gray. In practice the "blue" paint has a bias towards green, so you get a muddy green. I've never seen an example of mixing yellow and blue that produces a satisfactory green. Wikipedia goes into some of the complexities of this process: http://en.wikipedia.org/wiki/Primary_color#Subtractive_primaries

    I think what you are really asking is how to interpolate colors along a color wheel. This should be independent of whether the colors are absorptive as in paint, or emissive as in RGB displays.

    Edit: By working in the HSL color space you can get the kind of results you're looking for. Here's some code in Python that implements the algorithm; averaging hues is tricky, and is based on a previous answer of mine for averaging angles.

    from colorsys import rgb_to_hls,hls_to_rgb
    from math import sin,cos,atan2,pi
    
    def average_colors(rgb1, rgb2):
        h1, l1, s1 = rgb_to_hls(rgb1[0]/255., rgb1[1]/255., rgb1[2]/255.)
        h2, l2, s2 = rgb_to_hls(rgb2[0]/255., rgb2[1]/255., rgb2[2]/255.)
        s = 0.5 * (s1 + s2)
        l = 0.5 * (l1 + l2)
        x = cos(2*pi*h1) + cos(2*pi*h2)
        y = sin(2*pi*h1) + sin(2*pi*h2)
        if x != 0.0 or y != 0.0:
            h = atan2(y, x) / (2*pi)
        else:
            h = 0.0
            s = 0.0
        r, g, b = hls_to_rgb(h, l, s)
        return (int(r*255.), int(g*255.), int(b*255.))
    
    >>> average_colors((255,255,0),(0,0,255))
    (0, 255, 111)
    >>> average_colors((255,255,0),(0,255,255))
    (0, 255, 0)
    

    Note that this answer does not emulate paint mixing, for the reasons stated above. Rather it gives an intuitive mixing of colors that is not grounded in any physical world reality.

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