How did older games do collision detection with walls, floors and ceilings?

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渐次进展 2020-12-13 04:55

I have been reading about collision detection in games on stackoverflow and other sites. A lot of them talk about BSPs, bounding elipses, integration etc. However, on the

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  •  轻奢々
    轻奢々 (楼主)
    2020-12-13 05:44

    There is article here that is an in-depth look at programming a Nintendo Entertainment System (NES) "platform game".

    • Programming M.C. Kids

    I may not have been googling right because I haven't stumbled upon this article before.

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