I am trying to create a falling coin. The coin image is a CALayer with 2 CABasicAnimations on it - a falling down and a rotation one. When the falling down animation gets to
I was trying to rotate an arrow back and forth, like the Twitter/Facebook "Pull to Refresh" effect.
The problem is, I was doing the rotation back and forth on the same UIView, so after adding
rotation.removedOnCompletion = NO;
rotation.fillMode = kCAFillModeForwards;
The forward animation war working OK but the backwards animation was not working at all.
So I added the last line suggested by yeahdixon, and in addition set the view's transform to the animation's completed state: (rotation by 180 degrees)
[myview.layer removeAllAnimations];
myView.transform = CGAffineTransformMakeRotation(M_PI);
For the 'restore' animation (backwards) I do this on completion:
myView.transform = CGAffineTransformMakeRotation(0);
...and it works fine. Somehow it doesn't need the removeAllAnimations call.