Why don't Minidumps give good call stacks?

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花落未央
花落未央 2020-12-12 22:58

I\'ve used minidumps on many game projects over the years and they seem to have about a 50% chance of having a valid call stack. What can I do to make them have better call

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  •  再見小時候
    2020-12-12 23:46

    Turn off Frame Pointer Optimization, if you need stack dumps. Frame pointers are used to explicitly define stack frames. Without them, the debugger has to deduce the location of each frame.

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