I have made my Actor, but I am unclear on how to take advantage of the action and act methods. Outside of the basic Javadoc, I have not found a go
You should give Universal Tween Engine a try. It's easy to use and really powerful... and it makes reading complex animations a walk in the park because all commands can be chained. See examples bellow.
Steps:
1. Download the library from here
2. Create an accesor class. You can save the time and grab the one I was using from here.
3. In your Game class declare the TweenManager
public static TweenManager tweenManager;
In the create method:
tweenManager = new TweenManager();
In the render method:
tweenManager.update(Gdx.graphics.getDeltaTime());
4. Use it however you want. Ex.
Move actor to position (100, 200) in 1.5 seconds with elastic interpolation:
Tween.to(actor, ActorAccesor.POSITION_XY, 1.5f)
.target(100, 200)
.ease(Elastic.INOUT)
.start(tweenManager);
Create a complex sequence of animations:
Timeline.createSequence()
// First, set all objects to their initial positions
.push(Tween.set(...))
.push(Tween.set(...))
.push(Tween.set(...))
// Wait 1s
.pushPause(1.0f)
// Move the objects around, one after the other
.push(Tween.to(...))
.push(Tween.to(...))
.push(Tween.to(...))
// Then, move the objects around at the same time
.beginParallel()
.push(Tween.to(...))
.push(Tween.to(...))
.push(Tween.to(...))
.end()
// And repeat the whole sequence 2 times
.repeatYoyo(2, 0.5f)
// Let's go!
.start(tweenManager);
More details here
UPDATE: replaced dead link