When are VBOs faster than “simple” OpenGL primitives (glBegin())?

后端 未结 5 1376
深忆病人
深忆病人 2020-12-12 22:16

After many years of hearing about Vertex Buffer Objects (VBOs), I finally decided to experiment with them (my stuff isn\'t normally performance critical, obviously...)

5条回答
  •  自闭症患者
    2020-12-12 22:56

    Assuming I remember this right my OpenGL teacher, who is well known in the OpenGL community, said they are faster on static geometry which is going to be render a lot of time's on a typical game this will be tables chair and small static entities.

提交回复
热议问题