Before iOS 10 came out I was using the following code to get the video and audio capture for my video recorder:
for device in AVCaptureDevice.devices()
{
example: iOS 11 Swift 4
override func viewDidLoad() {
super.viewDidLoad()
// Get the back-facing camera for capturing videos
// AVCaptureDevice.default(.builtInWideAngleCamera, for: AVMediaType.video, position: .back)
let deviceDiscoverySession = AVCaptureDevice.default(.builtInWideAngleCamera, for: AVMediaType.video, position: .back)
guard let captureDevice = deviceDiscoverySession else {
print("Failed to get the camera device")
return
}
do {
// Get an instance of the AVCaptureDeviceInput class using the previous device object.
let input = try AVCaptureDeviceInput(device: captureDevice)
// Set the input device on the capture session.
captureSession.addInput(input)
} catch {
// If any error occurs, simply print it out and don't continue any more.
print(error)
return
}
// Initialize the video preview layer and add it as a sublayer to the viewPreview view's layer.
videoPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
videoPreviewLayer?.videoGravity = AVLayerVideoGravity.resizeAspectFill
videoPreviewLayer?.frame = view.layer.bounds
view.layer.addSublayer(videoPreviewLayer!)
// Start video capture.
captureSession.startRunning()