I\'m trying to submit an update of an existing application on behalf of one of my clients, and I\'m getting \"Invalid Binary\" failures from iTunes Connect with no explanati
Currently (May 8 2013) this error is thrown if you access UDUD in your app. MKStoreKit (a popular open source library) does, and that was what was causing it for me. Search for the following method below in your files (assuming it's not in a precompiled binary, in which case, go google whatever you have and check their release notes)
[UIDevice currentDevice].uniqueIdentifier