I have an enum class with two values, and I want to create a method which receives a value and returns the other one. I also want to maintain type safety(that\'s why I use e
Concentrating on the description of the question instead of the title a possible answer is
struct LowLevelMouseEvent {
enum Enum {
mouse_event_uninitialized = -2000000000, // generate crash if try to use it uninitialized.
mouse_event_unknown = 0,
mouse_event_unimplemented,
mouse_event_unnecessary,
mouse_event_move,
mouse_event_left_down,
mouse_event_left_up,
mouse_event_right_down,
mouse_event_right_up,
mouse_event_middle_down,
mouse_event_middle_up,
mouse_event_wheel
};
static const char* ToStr (const type::LowLevelMouseEvent::Enum& event)
{
switch (event) {
case mouse_event_unknown: return "unknown";
case mouse_event_unimplemented: return "unimplemented";
case mouse_event_unnecessary: return "unnecessary";
case mouse_event_move: return "move";
case mouse_event_left_down: return "left down";
case mouse_event_left_up: return "left up";
case mouse_event_right_down: return "right down";
case mouse_event_right_up: return "right up";
case mouse_event_middle_down: return "middle down";
case mouse_event_middle_up: return "middle up";
case mouse_event_wheel: return "wheel";
default:
Assert (false);
break;
}
return "";
}
};