What I want to implement:
class func getSomeObject() -> [SomeObject]? {
let objects = Realm().objects(SomeObject)
return objects.count > 0 ? o
Swift 3
extension Results {
func toArray(ofType: T.Type) -> [T] {
var array = [T]()
for i in 0 ..< count {
if let result = self[i] as? T {
array.append(result)
}
}
return array
}
}
Usage
class func getSomeObject() -> [SomeObject]? {
let defaultRealm = try! Realm()
let objects = defaultRealm.objects(SomeObject.self).toArray(ofType : SomeObject.self) as [SomeObject]
return objects.count > 0 ? objects : nil
}
Alternative : Using generics
class func getSomeObject() -> [T]? {
let objects = Realm().objects(T.self as! Object.Type).toArray(ofType : T.self) as [T]
return objects.count > 0 ? objects : nil
}