If i have in C++ a pointer to a vector:
vector* vecPtr;
And i\'d like to access an element of the vector, then i can do this by
10000 ints will not be copied. Dereferencing is very cheap.
To make it clear you can rewrite
int a = (*vecPtr)[i];
as
vector& vecRef = *vecPtr; // vector is not copied here
int a = vecRef[i];
In addition, if you are afraid that the whole data stored in vector will be located on the stack and you use vector instead of vector to avoid this: this is not the case.
Actually only a fixed amount of memory is used on the stack (about 16-20 bytes depending on the implementation), independently of the number of elements stored in the vector.
The vector itself allocates memory and stores elements on the heap.