Background:
While optimizing some Pascal code with embedded assembly language, I noticed an unnecessary MOV instruction, and removed it
Move operations to memory can prepare the cache and make subsequent move operations faster. A CPU usually have two load units and one store units. A load unit can read from memory into a register (one read per cycle), a store unit stores from register to memory. There are also other units that do operations between registers. All the units work in parallel. So, on each cycle, we may do several operations at once, but no more than two loads, one store, and several register operations. Usually it is up to 4 simple operations with plain registers, up to 3 simple operations with XMM/YMM registers and a 1-2 complex operations with any kind of registers. Your code has lots of operations with registers, so one dummy memory store operation is free (since there are more than 4 register operations anyway), but it prepares memory cache for the subsequent store operation. To find out how memory stores work, please refer to the Intel 64 and IA-32 Architectures Optimization Reference Manual.
Although this does not exactly refer to your case, but sometimes using 32-bit mov operations under the 64-bit processor (as in your case) are used to clear the higher bits (32-63) and break the dependency chains.
It is well known that under x86-64, using 32-bit operands clears the higher bits of the 64-bit register. Pleas read the relevant section - 3.4.1.1 - of The Intel® 64 and IA-32 Architectures Software Developer’s Manual Volume 1:
32-bit operands generate a 32-bit result, zero-extended to a 64-bit result in the destination general-purpose register
So, the mov instructions, that may seem useless at the first sight, clear the higher bits of the appropriate registers. What it gives to us? It breaks dependency chains and allows the instructions to execute in parallel, in random order, by the Out-of-Order algorithm implemented internally by CPUs since Pentium Pro in 1995.
A Quote from the Intel® 64 and IA-32 Architectures Optimization Reference Manual, Section 3.5.1.8:
Code sequences that modifies partial register can experience some delay in its dependency chain, but can be avoided by using dependency breaking idioms. In processors based on Intel Core micro-architecture, a number of instructions can help clear execution dependency when software uses these instruction to clear register content to zero. Break dependencies on portions of registers between instructions by operating on 32-bit registers instead of partial registers. For moves, this can be accomplished with 32-bit moves or by using MOVZX.
Assembly/Compiler Coding Rule 37. (M impact, MH generality): Break dependencies on portions of registers between instructions by operating on 32-bit registers instead of partial registers. For moves, this can be accomplished with 32-bit moves or by using MOVZX.
The MOVZX and MOV with 32-bit operands for x64 are equivalent - they all break dependency chains.
That's why your code executes faster. If there are no dependencies, the CPU can internally rename the registers, even though at the first sight it may seem that the second instruction modifies a register used by the first instruction, and the two cannot execute in parallel. But due to register renaming they can.
Register renaming is a technique used internally by a CPU that eliminates the false data dependencies arising from the reuse of registers by successive instructions that do not have any real data dependencies between them.
I think you now see that it is too obvious.