That\'s weird: I just set up a new Single-View iOS Project and put a TableView into the Main.storyboard. In this TableView I put a TableViewCell and into this Cell, I put an
TableViewCells are reused.
That means you need to keep track of the data you are using to fill the content of the cells. If the cell content changes - such as when you tap a Switch in the cell - you need to update your datasource. When you scroll, and that row is displayed again, your data will know how to set the state of the Switch.
Here is a simple example:
//
// TableWithSwitchTableViewController.swift
// SWTemp2
//
// Created by Don Mag on 6/5/17.
// Copyright © 2017 DonMag. All rights reserved.
//
import UIKit
class MyTableViewCell: UITableViewCell {
@IBOutlet weak var myLabel: UILabel!
@IBOutlet weak var mySwitch: UISwitch!
var switchTapAction : ((Bool)->Void)?
@IBAction func switched(_ sender: UISwitch) {
print("Switched: \(sender.isOn)")
// send the Switch state in a "call back" to the view controller
switchTapAction?(sender.isOn)
}
}
// simple data object
class MyObject: NSObject {
var theTitle = ""
var theSwitchState = false
init(_ title: String) {
theTitle = title
}
}
class TableWithSwitchTableViewController: UITableViewController {
// array of MyObjects
var myData = [MyObject]()
override func viewDidLoad() {
super.viewDidLoad()
// just to make it a little easier to see the rows scroll
tableView.rowHeight = 60
// create 40 data objects for the table
for i in 1...40 {
let d = MyObject("Data Item: \(i)")
myData.append(d)
}
tableView.reloadData()
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return myData.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "SwitchCell", for: indexPath) as! MyTableViewCell
// Configure the cell...
let d = myData[indexPath.row]
cell.myLabel.text = d.theTitle
cell.mySwitch.isOn = d.theSwitchState
// set a "Callback Closure" in the cell
cell.switchTapAction = {
(isOn) in
// update our Data Array to the new state of the switch in the cell
self.myData[indexPath.row].theSwitchState = isOn
}
return cell
}
}