private class MultipleGensListener implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
for(int i = 0; i < 25; i++)
NEVER BLOCK THE GUI EVENT THREAD
you can use a timer for that and have it only fire 25 times
final Timer t = new Timer(500,null);
t.addActionListener(new ActionListener(){
int i=0;
public void actionPerformed(ActionEvent e){
game.runSimulationOneGen();//run 1 iteration per tick
changeGrid();
if(i>25){t.stop();}
i++;
}
});
t.setRepeats(true);
t.start();
btw the reason only the last iteration is shown is that gui updates (redraws) are done in a separate event, but to let another event trigger you need to return from the listener method which you didn't
the Timer I showed is a more elaborate iteration which lets other events run in between iterations allowing the gui to show the changes