I\'m practising to draw a shape on a JPanel by clicking on a Jbutton, but I cannot. It\'s been five hours that I\'m surfing the web, but I cannot find the way to do it. Thi
Here is a derived example from your code.
As @MadProgrammer said, don't extend JFrame.
In the following example, here are the major changes :
give a non-null value to botSelected, or the first calls to paintComponent will give you a NullPointerException
the class now extends JPanel, and overrides paintComponent for custom painting
the ActionListener is an anonymous class, because you don't need a separate class, and it has direct access to the fields from Shape
botSelected is no longer static (see above point)
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import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
class Shape extends JPanel {
JButton rec, circle;
String botSelected = "";// don't let it be null, it would make paintComponent crash on startup
Shape() {
frameSet();
}
void frameSet() {
JFrame frame = new JFrame();
frame.setVisible(true);
frame.setSize(600, 300);
rec = new JButton("Rectangle");
circle = new JButton("Circle");
frame.add(this);
this.add(rec);
this.add(circle);
// anonymous class, has access to fields from the outer class Shape
ActionListener clk = new ActionListener() {
public void actionPerformed(final ActionEvent e) {
botSelected = e.getActionCommand();
repaint();
}
};
rec.addActionListener(clk);
circle.addActionListener(clk);
}
//custom painting of the JPanel
@Override
public void paintComponent(final Graphics g) {
super.paintComponent(g);
if (botSelected.equals("Rectangle")) {
g.fillRect(50, 50, 50, 50);
} else if (botSelected.equals("Circle")) {
g.fillOval(50, 50, 50, 50);
}
}
public static void main(final String[] arg) {
Shape s = new Shape();
}
}