I\'m trying to make multiple sprites that all come from the same pygame sprite class.
class animatedSprites(pygame.sprite.Sprite):
def __init__(self, spri
For sprite management, a Sprite Group will help you.
So during setup, do something like:
all_sprites = pygame.sprite.Group()
# create five initial sprites
for number in range(5):
new_sprite = animatedSprites(f"Sprite {number}")
all_sprites.add(new_sprite)
Then during your event handling:
for event in pygame.event.get():
if event.type == pygame.QUIT:
# set termination condition here
…
elif event.type == pygame.MOUSEBUTTONDOWN:
# use the click position in the name
new_sprite = animatedSprites(f"Sprite X: {event.pos[0]} Y: {event.pos[1]}")
all_sprites.add(new_sprite)
After processing events:
# update game state
all_sprites.update()
# draw background
…
# draw sprites
all_sprites.draw()
# update display
pygame.display.update()