Is there a way to define a variadic number of arguments of the same type?

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眼角桃花
眼角桃花 2020-12-12 01:52

I can\'t figure out how to implement a function with a variable number of arguments of the same type.

I\'m writing for a microcontroller with little stack and memory

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  •  时光取名叫无心
    2020-12-12 02:09

    I can't figure out how to implement a function with a variable number of arguments of the same type.

    Template argument of the same type or ordinary function arguments of the same type?

    The first case is simple (if the type is one admitted for template value types), exactly as you have written

    template
    fun (int arg1, int arg2);
    

    and you can use they using template folding, if you can use C++17,

    template 
    auto fun (int arg1, int arg2)
     { ((s->r1 += 7 * args), ...); }
    

    or in a little more complicated way before (C++11/C++14)

    template 
    auto fun (int arg1, int arg2)
     { 
       using unused = int[];
    
       (void)unused { 0, s->r1 += 7 * args ... };
     }
    

    Unfortunately you can call this type of function with compile time known integers so, by example, not with variables

    int a = 7;
    fun<&s,1,2,a,4>(mode,speed); // compilation error
    

    In this case you need a variadic list of ordinary function arguments of the same type; unfortunately this is a little more complicated.

    You can create a typical variadic list of template parameter

    template 
    auto fun (Args ... args)
    

    imposing, through SFINAE, that all Args... are deduced or explicated as int (see Michael Kenzel's answer).

    Unfortunately this require that every argument is exactly if type int so calling func with (by example) a long int gives a compilation error

    fun(1, 2, 3l); // compilation error (3l is a long int, not an int)
    

    Obviously you can relax the SFINAE condition imposing (by example) that all Args... types are convertible (std::is_convertible) to int but isn't exactly has developing a function receiving a variadic number of arguments of the same type.

    If you can accept a superior limit to the number of arguments (64, in the following example) and that the function is method (maybe static) of a class, you can create a foo class containing a method f() that receive zero int, one f() that receive one int, one f() that receive two ints, etc, until an f() that receive 63 ints.

    The following is a full compiling C++17 example

    #include 
    #include 
    
    struct S
    {
        int r1;
        int r2;
    };
    
    S s;
    const int mode=3, speed=1;
    
    template 
    using getType = T;
    
    template >
    struct bar;
    
    template 
    struct bar>
     {
       static constexpr auto f (getType ... args)
        { ((s.r1 += 7 * args), ...); }
     };
    
    template >
    struct foo;
    
    template 
    struct foo> : public bar...
     { using bar::f...; };
    
    int main ()
     {
       foo::f(mode, speed);
     }
    

    In C++14 is a little more complicated because there isn't variadic using so you have to write the foo class in a recursive way.

    In C++11 you have also to develop a substitute for std::make_index_sequence/std::index_sequence.

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