how to clone several game objects in a way that clone properties of one can be adjusted to match all others in scene view

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执念已碎
执念已碎 2020-12-11 15:29

I asked How can I adjust shape/dimensions of one clone to affect all other clones in the scene view and the accepted answer was spot on. It could only clone one game object.

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  •  夕颜
    夕颜 (楼主)
    2020-12-11 15:51

    You should use a ScriptableObject as data container and attach that to the gameobject, all clones will use the same synchronized ScriptableObject.

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