I\'m working on a OS portable database system. I want our database files to be OS portable so that customers can move their database files to other kinds of OS\'s at their d
[basic.fundamental]/8 says (Emphasis mine):
There are three floating point types:
float,double, andlong double. The typedoubleprovides at least as much precision asfloat, and the typelong doubleprovides at least as much precision as double. The set of values of the typefloatis a subset of the set of values of the typedouble; the set of values of the typedoubleis a subset of the set of values of the typelong double. The value representation of floating-point types is implementation-defined. Integral and floating types are collectively called arithmetic types. Specializations of the standard templatestd::numeric_limits(18.3) shall specify the maximum and minimum values of each arithmetic type for an implementation.
If you just write C++ code using float, double and long double, you have virtually no guarantees, apart from those given in the documentation for your particular compiler, and those that can be implied from std::numeric_limits.
On the other hand, IEEE 754 provides exact definitions of the behaviour and binary representation of its floating point types. These definitions are not quite enough to guarantee identical behaviour on all IEEE 754 platforms, since (for example) IEEE 754 sometimes allows multiple operations to be folded together when the result would be more precise than performing the two operations separately. This is likely to be unimportant to your specific case, since you just want the files to be portable, and probably do not care quite as much about identical queries creating identical changes to the files on different platforms as you do about identical files being loaded in identical ways on different platforms.
The answer to this question is somewhat tricky. Most C++ compilers for reasonable platforms will provide at least float and double that approximately match IEEE 754's binary32 and binary64 specifications (although you will need to read the documentation for each individual compiler to be sure).
Alternatively, you can use a software floating point implementation or wrapper such as FLIP, libgcc's soft-float, SoftFloat, or STREFLOP. These libraries sometimes still make assumptions about the implementation that are not completely portable according to the C++ standard, so use at your own risk.