I have an array which I\'m using to store map data for a game I\'m working on.
MyMapType[,,] map;
The reason I\'m using a fixed array inst
Could you try to store a list of MyMapTime[,] in two lists:
The index of the tables would be the value of z. Having this would let you access quickly the xy-values for specific z-level. Of course the question is: what are your z-values? Are there sparse or dense. Even for sparse values you would end up with an array holding null values for [,].