What is the PyOpenGL equivalent of
#define BUFFER_OFFSET(i) (reinterpret_cast(i)) glDrawElements(GL_TRIANGLE_STRIP, count, GL_UNSIGNED_SHORT, B
You're supposed to pass a ctypes void pointer, which can constructed by :
ctypes
ctypes.c_void_p(offset)
There seems to be a more PyOpenGL specific option using a VBO class, and gotcha with some versions of PyOpenGL according to this.
VBO