I have the following code:
public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glClearColor(0.0f, 0.0f, 0.0f, 0.5f); gl.glShadeModel(GL10.GL
I just went through the same issues as you. I think what you're looking for is the following line of code:
gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);