In case this illuminates the problem, here\'s the original Objective-C code.
int x = (arc4random()%(int)(self.gameView.bounds.size.width*5)) - (int)self.game
Had the same problem ... try wrapping
arc4random_uniform
with
Int()
like
Int(arc4random_uniform)
this worked for me ... don't know why Swift/Xcode hast problems converting unsigned INT's