I\'ve read up on the Command Pattern, and I think I\'m missing something. The Command object exists to abstract away the details of the Receiver object. It seems to me tha
Well, if you put it that way, it seems quite complex, but often a Receiver doesn't need to be an object at all. It can be little more than just a function that is executed (as an event). Also, the invoker doesn't need to be a class. It is just the thing that triggers the command. This also can be an event handler in a button.
Even Wikipedia sums up a couple of examples where this pattern is used without actually having to implement complete separate classes for invoker and receiver. An example is a wizard dialog, where the GUI populates the command object, and a Finish button triggers it. So that GUI class (that you have anyway) is both the client and the invoker.