before Unity 5.3, I could do
Application.LoadLevel(Application.loadedLevel);
But now it\'s something weird with SceneManager. I\'ve read d
Another way for loading current scene with SceneMamager is Something Like this :
SceneMamager
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
be sure that you have include SceneManager in your script.
SceneManager