Java Mouse “Flashlight” effect?

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谎友^
谎友^ 2020-12-10 21:05

I\'m coding a simple 2D maze game where you go through many rooms. I want to make it a bit challenging by limiting the view of the player. At first I thought of replacing th

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  •  独厮守ぢ
    2020-12-10 21:49

    What you are looking for is more commonly known as a "Spotlight" effect. You will need to use a JLayer, as this tutorial explains.

    Here is the code excerpt from the tutorial:

    class SpotlightLayerUI extends LayerUI {
      private boolean mActive;
      private int mX, mY;
    
      @Override
      public void installUI(JComponent c) {
        super.installUI(c);
        JLayer jlayer = (JLayer)c;
        jlayer.setLayerEventMask(
          AWTEvent.MOUSE_EVENT_MASK |
          AWTEvent.MOUSE_MOTION_EVENT_MASK
        );
      }
    
      @Override
      public void uninstallUI(JComponent c) {
        JLayer jlayer = (JLayer)c;
        jlayer.setLayerEventMask(0);
        super.uninstallUI(c);
      }
    
      @Override
      public void paint (Graphics g, JComponent c) {
        Graphics2D g2 = (Graphics2D)g.create();
    
        // Paint the view.
        super.paint (g2, c);
    
        if (mActive) {
          // Create a radial gradient, transparent in the middle.
          java.awt.geom.Point2D center = new java.awt.geom.Point2D.Float(mX, mY);
          float radius = 72;
          float[] dist = {0.0f, 1.0f};
          Color[] colors = {new Color(0.0f, 0.0f, 0.0f, 0.0f), Color.BLACK};
          RadialGradientPaint p =
              new RadialGradientPaint(center, radius, dist, colors);
          g2.setPaint(p);
          g2.setComposite(AlphaComposite.getInstance(
              AlphaComposite.SRC_OVER, .6f));
          g2.fillRect(0, 0, c.getWidth(), c.getHeight());
        }
    
        g2.dispose();
      }
    
      @Override
      protected void processMouseEvent(MouseEvent e, JLayer l) {
        if (e.getID() == MouseEvent.MOUSE_ENTERED) mActive = true;
        if (e.getID() == MouseEvent.MOUSE_EXITED) mActive = false;
        l.repaint();
      }
    
      @Override
      protected void processMouseMotionEvent(MouseEvent e, JLayer l) {
        Point p = SwingUtilities.convertPoint(e.getComponent(), e.getPoint(), l);
        mX = p.x;
        mY = p.y;
        l.repaint();
      }
    }
    

    I suggest reading the entire tutorial on Swing so you understand how listeners work and basically how this entire code works.

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