You know, like Battlestar paper! I have given this a few goes but now I\'m stumped. I haven\'t yet gone down the geometery route, so I\'ll explain this as best as I can.
The WPF border is inheriting from class Decorator. It is pretty easy to write your own Decorator. Below one draws a border around a child with "tucked in" corners.
class FunkyBorder : Decorator
{
public Brush BorderBrush
{
get { return (Brush)GetValue(BorderBrushProperty); }
set { SetValue(BorderBrushProperty, value); }
}
public static readonly DependencyProperty BorderBrushProperty =
DependencyProperty.Register("BorderBrush",
typeof(Brush),
typeof(FunkyBorder),
new UIPropertyMetadata(Brushes.Transparent));
protected override void OnRender(DrawingContext drawingContext)
{
// TODO, make pen thickness and corner width (currently 10) into dependency properties.
// Also, handle case when border don't fit into given space without overlapping.
if (_pen.Brush != BorderBrush)
{
_pen.Brush = BorderBrush;
}
drawingContext.DrawLine(_pen, new Point(0, 10), new Point(10, 0));
drawingContext.DrawLine(_pen, new Point(10, 0), new Point(ActualWidth - 10, 0));
drawingContext.DrawLine(_pen, new Point(ActualWidth - 10, 0), new Point(ActualWidth, 10));
drawingContext.DrawLine(_pen, new Point(0, 10), new Point(0, ActualHeight - 10));
drawingContext.DrawLine(_pen, new Point(ActualWidth, 10), new Point(ActualWidth, ActualHeight - 10));
drawingContext.DrawLine(_pen, new Point(0, ActualHeight - 10), new Point(10, ActualHeight));
drawingContext.DrawLine(_pen, new Point(10, ActualHeight), new Point(ActualWidth - 10, ActualHeight));
drawingContext.DrawLine(_pen, new Point(ActualWidth - 10, ActualHeight), new Point(ActualWidth, ActualHeight - 10));
}
private Pen _pen = new Pen(Brushes.Transparent, 2);
}
Use like this: