Basically I want to move an object from point A ( 10x,10y ) to a position on the canvas where the mouse has been clicked ( 255x,34y ).
I\'m currently using a method
When you “move” an object, what you really need to do is erase the object and redraw it
First code a function that will redraw the rect at a specified x,y
function draw(x,y){
ctx.clearRect(0,0,canvas.width,canvas.height);
ctx.beginPath();
ctx.fillStyle="skyblue";
ctx.strokeStyle="gray";
ctx.rect(x,y,30,20);
ctx.fill();
ctx.stroke();
}
Then handle mousedown events and call the draw function
This example uses jquery for cross-browser compatibility, but you can always recode using native javascript.
// listen for all mousedown events on the canvas
$("#canvas").mousedown(function(e){handleMouseDown(e);});
// handle the mousedown event
function handleMouseDown(e){
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
$("#downlog").html("Down: "+ mouseX + " / " + mouseY);
// Put your mousedown stuff here
draw(mouseX,mouseY);
}
Here is code and a Fiddle: http://jsfiddle.net/m1erickson/GHSG4/
Click to redraw the rect at the mouse position
Down