Using unity, and the new 1.1 version of ARCore, the API exposes some new ways of getting the camera information. However, I can\'t find any good examples of saving this as a
Since I'm not familiar with ARCore, I shall keep this generic.
Texture2D
LoadRawTextureData()
Apply()
EncodeToJPG()
File.WriteAllBytes(path + ".jpg", encodedBytes)