I\'m testing a game on the OS X version of Sprite Kit, and find that some textures report their size incorrectly. I\'m wondering if anyone else is seeing this problem and wh
Do you create texture with regular methods or actually show it on screen? I had similar issue with animations today, and I think this has to do with lazy lading of textures. They don't actually load until the time you have to use them. Try using this and checking size:
[tempTexture preloadWithCompletionHandler:^{}];
This also might explain why the rect is 0,0,1,1