Is it possible to decide in run-time which template function to call? Something like:
template
struct A {
static void foo() {/*...*/}
};
vo
A typical 'trick' to bridge compile time and runtime when dealing with templates is visiting a variant type. That's what the Generic Image Library (available as Boost.GIL or standalone) does for instance. It typically takes the form of:
typedef boost::variant variant_type;
variant_type variant = /* type is picked at runtime */
boost::apply_visitor(visitor(), variant);
where visitor is a polymorphic functor that simply forwards to the template:
struct visitor: boost::static_visitor<> {
template
void
operator()(T const& t) const
{ foo(t); } // the real work is in template void foo(T const&);
};
This has the nice design that the list of types that the template will/can be instantiated with (here, the variant_type type synonym) is not coupled to the rest of the code. Metafunctions like boost::make_variant_over also allows computations over the list of types to use.
Since this technique is not available to non-type parameters, you need to 'unroll' the visitation by hand, which unfortunately means the code is not as readable/maintainable.
void
bar(int i) {
switch(i) {
case 0: A<0>::f(); break;
case 1: A<1>::f(); break;
case 2: A<2>::f(); break;
default:
// handle
}
}
The usual way to deal with the repetition in the above switch is to (ab)use the preprocessor. An (untested) example using Boost.Preprocessor:
#ifndef LIMIT
#define LIMIT 20 // 'reasonable' default if nothing is supplied at build time
#endif
#define PASTE(rep, n, _) case n: A< n >::f(); break;
void
bar(int i) {
switch(i) {
BOOST_PP_REPEAT(LIMIT, PASTE, _)
default:
// handle
}
}
#undef PASTE
#undef LIMIT
Better find good, self-documenting names for LIMIT (wouldn't hurt for PASTE either), and limit the above code-generation to just one site.
Building from David's solution and your comments:
template
struct indices {
typedef indices next;
};
template
struct build_indices {
typedef typename build_indices::type::next type;
};
template<>
struct build_indices<0> {
typedef indices<> type;
};
template
void
bar(int i, indices)
{
static void (*lookup[])() = { &A::f... };
lookup[i]();
}
then to call bar: bar(i, typename build_indices where N would be your constant-time constant, sizeof...(something). You can add a layer to hide the 'ugliness' of that call:
template
void
bar(int i)
{ bar(i, typename build_indices::type()); }
which is called as bar.