After making a few changes in my application, my textures are no longer showing. So far I\'ve checked the following:
Took me some while to figure this out...
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_GEN_R);
glDisable(GL_TEXTURE_GEN_Q);
Also make sure to unbind your stuff:
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
If you use a third party engine, which is optimized, it probably has a "direct state access" layer for OpenGL (to not use the slow OpenGL query functions). If so, don't call OpenGL directly, but use the engine wrappers. Otherwise your code doesn't play nice with the rest of the engine code.