I use THREE.ExtrudedGeometry in two different ways and I expected the same result.
Once I use the depth to set the extrusion options. Another time I use an extrude
the behavior can be explained if you look into the source code of THREE.ExtrudedGeometry and THREE.TubeGeometry.FrenetFrames
here's in the comments of ExtrudeGeometry
- extrudePath: // 3d spline path to extrude shape along. (creates Frames if .frames aren't defined)
- frames: // containing arrays of tangents, normals, binormals
so essentially, like WestLangley says, if extrudePath is specific, the geometry is extruded along a 3d spline path, and uses FrenetFrames for adjustment of rotation, unlike the simple approach of a normal extrusion.
In THREE.TubeGeometry.FrenetFrames you might see commented code for the initialNormal1. You might uncomment those if you wish to explore different intial positions, or pass in a FrenetFrames of your intended behavior.