change a bitmap's pixel colour

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鱼传尺愫
鱼传尺愫 2020-12-10 07:04

I am trying to change a bit-map\'s pixel color if it\'s white. I wrote following code. But it\'s awfully slow!. i want to check if a pixel\'s color is white or not, and if i

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  •  Happy的楠姐
    2020-12-10 07:51

    For sure use the ScanLine property to access bitmap pixels since you're working with a large array of pixels where the Pixels access is slow. For replacing colors of your choice with support for 24-bit and 32-bit bitmaps, I would use something like this:

    procedure ReplaceColor(ABitmap: TBitmap; ASource, ATarget: TColor);
    type
      TRGBBytes = array[0..2] of Byte;
    var
      I: Integer;
      X: Integer;
      Y: Integer;
      Size: Integer;
      Pixels: PByteArray;
      SourceColor: TRGBBytes;
      TargetColor: TRGBBytes;
    const
      TripleSize = SizeOf(TRGBBytes);
    begin
      case ABitmap.PixelFormat of
        pf24bit: Size := TripleSize;
        pf32bit: Size := SizeOf(TRGBQuad);
      else
        raise Exception.Create('Bitmap must be 24-bit or 32-bit format!');
      end;
    
      for I := 0 to TripleSize - 1 do
      begin
        // fill the array of bytes with color channel values in BGR order,
        // the same would do for the SourceColor from ASource parameter:
        // SourceColor[0] := GetBValue(ASource);
        // SourceColor[1] := GetGValue(ASource);
        // SourceColor[2] := GetRValue(ASource);
        // but this is (just badly readable) one liner
        SourceColor[I] := Byte(ASource shr (16 - (I * 8)));
        // the same do for the TargetColor array from the ATarget parameter
        TargetColor[I] := Byte(ATarget shr (16 - (I * 8)));
      end;
    
      for Y := 0 to ABitmap.Height - 1 do
      begin
        // get a pointer to the currently iterated row pixel byte array
        Pixels := ABitmap.ScanLine[Y];
        // iterate the row horizontally pixel by pixel
        for X := 0 to ABitmap.Width - 1 do
        begin
          // now imagine, that you have an array of bytes in which the groups of
          // bytes represent a single pixel - e.g. the used Pixels array for the
          // first 2 pixels might look like this for 24-bit and 32-bit bitmaps:
    
          // Pixels   [0][1][2]     [3][4][5]
          // 24-bit    B  G  R       B  G  R
          // Pixels   [0][1][2][3]  [4][5][6][7]
          // 32-bit    B  G  R  A    B  G  R  A
    
          // from the above you can see that you'll need to multiply the current
          // pixel iterator by the count of color channels to point to the first
          // (blue) color channel in that array; and that's what that (X * Size)
          // is for here; X is a pixel iterator, Size is size of a single pixel:          
    
          // X * 3    (0 * 3)       (1 * 3)
          //           ⇓             ⇓
          // Pixels   [0][1][2]     [3][4][5]
          // 24-bit    B  G  R       B  G  R
    
          // X * 4    (0 * 4)       (1 * 4)
          //           ⇓             ⇓
          // Pixels   [0][1][2][3]  [4][5][6][7]
          // 32-bit    B  G  R  A    B  G  R  A
    
          // so let's compare a BGR value starting at the (X * Size) position of
          // the Pixels array with the SourceColor array and if it matches we've
          // found the same colored pixel, if so then...
          if CompareMem(@Pixels[(X * Size)], @SourceColor, TripleSize) then
            // copy the TargetColor color byte array values to that BGR position
            // (in other words, replace the color channel bytes there)
            Move(TargetColor, Pixels[(X * Size)], TripleSize);
        end;
      end;
    end;
    

    And the usage:

    procedure TForm1.Button1Click(Sender: TObject);
    var
      Bitmap: TBitmap;
    begin
      Bitmap := TBitmap.Create;
      try
        Bitmap.LoadFromFile('d:\Image.bmp');
        ReplaceColor(Bitmap, clWhite, clBlack);
        Image1.Picture.Assign(Bitmap);
      finally
        Bitmap.Free;
      end;
    end;
    

    For pure GDI and bitmaps having at most 256 colors you might use the CreateMappedBmp function.

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