With the below code, position of a mesh is returned as (0, 0, 0) but it is not. So is the positioın vector calculated after render process?
(0, 0, 0)
me.
alert(objMesh.matrixWorld.getPosition().x + ',' + objMesh.matrixWorld.getPosition().y + ',' + objMesh.matrixWorld.getPosition().z);