Float is 0 after integer division

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Happy的楠姐
Happy的楠姐 2020-12-10 03:39

It might be a simple solution but I can not fix it.

I am dividing 2 integers :

finishedGameFinalScore = [score integerValue];
CGFloat interval = 2/fi         


        
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  •  误落风尘
    2020-12-10 04:31

    The reason your code doesn't work is that you're dividing an integer by another integer and then casting the result to a float.

    So you have 2 (an integer) and some other number (also an integer). Then you divide 2 by this number - which is probably greater than 2. Let's say it's 3.

    Integer sees 2/3 and he's like "0.66666667? Pshh, no one ever needs anything after the decimal point anyway". So he truncates it. You just have 0.

    Then Integer gives the number to Mr. float and Mr float is super happy to get a number! He's all like "yay, a 0! I'm going to add ALL OF THE SIGNIFICANT DIGITS". And that's how you end up with 0.0000000.

    So yeah, just cast to a float first. Or even a double!

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