C++ std::unordered_map complexity

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醉话见心
醉话见心 2020-12-10 03:33

I\'ve read a lot about unordered_map (c++11) time-complexity here at stackoverflow, but I haven\'t found the answer for my question.

Let\'s

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  •  悲哀的现实
    2020-12-10 03:59

    There's a few different ways that a hash table can be implemented, and I suggest you read more on those if you're interested, but the main two are through chaining and open addressing.

    In the first case you have an array of linked lists. Each entry in the array could be empty, each item in the hashtable will be in some bucket. So iteration is walking down the array, and walking down each non-empty list in it. Clearly O(N), but could potentially be very memory inefficient depending on how the linked lists themselves are allocated.

    In the second case, you just have one very large array which will have lots of empty slots. Here, iteration is again clearly linear, but could be inefficient if the table is mostly empty (which is should be for lookup purposes) because the elements that are actually present will be in different cache lines.

    Either way, you're going to have linear iteration and you're going to be touching every element exactly once. Note that this is true of std::map also, iteration will be linear there as well. But in the case of the maps, iteration will definitely be far less efficient that iterating a vector, so keep that in mind. If your use-case involves requiring BOTH fast lookup and fast iteration, if you insert all your elements up front and never erase, it could be much better to actually have both the map and the vector. Take the extra space for the added performance.

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