I\'m trying to get a text inside an inputField in Unity3D
with C#
.
I\'ve placed an inputField in my editor, renamed and tagged in:
Attach below monobehaviour script to your InputField gameObject:
public class test : MonoBehaviour {
void Start ()
{
var input = gameObject.GetComponent();
var se= new InputField.SubmitEvent();
se.AddListener(SubmitName);
input.onEndEdit = se;
//or simply use the line below,
//input.onEndEdit.AddListener(SubmitName); // This also works
}
private void SubmitName(string arg0)
{
Debug.Log(arg0);
}
}
See also below animation: