I\'m trying to break up the repetition in my texture by applying a bump map which repeats much less frequently. Unfortunately, it seems to take on the repeat value of \'land
No. The offset and repeat values default to one of them:
// uv repeat and offset setting priorities
// 1. color map
// 2. specular map
// 3. displacement map
// 4. normal map
// 5. bump map
// 5. roughness map
// 5. metalness map
// 6. alpha map
// 7. emissive map
In your case, that would be the landTexture settings.
The workaround is to modify your textures, or create a custom ShaderMaterial.
EDIT: The exception is light map and ambient occlusion map, which each use the second set of UVs. This allows the other textures to be of higher detail than the light/AO map.
three.js r.84