I am trying to convert an array of the RECT structure (given below) into an IntPtr, so I can send the pointer using PostMessage to another application.
[Stru
Arbiter has given you one good answer for how to marshal arrays of structs. For blittable structs like these I, personally, would use unsafe code rather than manually marshaling each element to unmanaged memory. Something like this:
RECT[] foo = new RECT[4];
unsafe
{
fixed (RECT* pBuffer = foo)
{
//Do work with pointer
}
}
or you could pin the array using a GCHandle.
Unfortunately, you say you need to send this information to another process. If the message you are posting is not one of the ones for which Windows provides automatic marshaling then you have another problem. Since the pointer is relative to the local process it means nothing in the remote process and posting a message with this pointer will cause unexpected behavior, including likely program crash. So what you need to do is write the RECT array to the other process' memory not your own. To do this you need to use OpenProcess to get a handle to the process, VitualAllocEx to allocate the memory in the other process and then WriteProcessMemory to write the array into the other process' virtual memory.
Unfortunately again, if you are going from a 32bit process to a 32bit process or from a 64bit process to a 64bit process things are quite straightforward but from a 32bit process to a 64bit process things can get a little hairy. VirtualAllocEx and WriteProcessMemory are not really supported from 32 to 64. You may have success by trying to force VirtualAllocEx to allocate its memory in the bottom 4GB of the 64bit memory space so that the resultant pointer is valid for the 32bit process API calls and then write with that pointer. In addition, you may have struct size and packing differences between the two process types. With RECT there is no problem but some other structs with packing or alignment issues might need to be manually written field by field to the 64bit process in order to match the 64bit struct layout.