I\'m looking at doing the best way to collect items with my hero in my spriteKit game for iOs, and after to try a few ways to do it, my conclusion is the best way would be t
Short answer:
yourHero.physicsBody.collisionBitMask = 0;
The default value of collisionBitMask is 0xFFFFFFFF (all bits set), that's why the node collides with others
collisionBitMask