What\'s the best way to catch stack overflow in C?
More specifically:
A C program contains an interpreter for a scripting language.
Scripts are not t
(I won't bother those methods depending on particular platforms for "better" solutions. They make troubles, by limiting the language design and usability, with little gain. For answers "just work" on Linux and Windows, see above.)
First of all, in the sense of C, you can't do it in a portable way. In fact, ISO C mandates no "stack" at all. Pedantically, it even seems when allocation of automatic objects failed, the behavior is literally undefined, as per Clause 4p2 - there is simply no guarantee what would happen when the calls nested too deep. You have to rely on some additional assumptions of implementation (of ISA or OS ABI) to do that, so you end up with C + something else, not only C. Runtime machine code generation is also not portable in C level.
(BTW, ISO C++ has a notion of stack unwinding, but only in the context of exception handling. And there is still no guarantee of portable behavior on stack overflow; though it seems to be unspecified, not undefined.)
Besides to limit the call depth, all ways have some extra runtime cost. The cost would be quite easily observable unless there are some hardware-assisted means to amortize it down (like page table walking). Sadly, this is not the case now.
The only portable way I find is to not rely on the native stack of underlying machine architecture. This in general means you have to allocate the activation record frames as part of the free store (on the heap), rather than the native stack provided by ISA. This does not only work for interpreted language implementations, but also for compiled ones, e.g. SML/NJ. Such software stack approach does not always incur worse performance because they allow providing higher level abstraction in the object language so the programs may have more opportunities to be optimized, though it is not likely in a naive interpreter.
You have several options to achieve this. One way is to write a virtual machine. You can allocate memory and build the stack in it.
Another way is to write sophisticated asynchronous style code (e.g. trampolines, or CPS transformation) in your implementation instead, relying on less native call frames as possible. It is generally difficult to get right, but it works. Additional capabilities enabled by such way are easier tail call optimization and easier first-class continuation capture.