How should Java\'s drawImage() be used? I do not find the JDK documentation very forthcoming. For example all drawImage signatures require an ImageObserver but the documenta
You can get away with Graphics.drawImage(img, x, y, null)
[or similar]. The ImageObserver
parameter is a callback to inform you of the progress of the draw operation; and is really only useful if you're fetching the Image parameter asynchronously.
To be clearer, if you call drawImage
with an incompletely loaded Image it will:
Image
as possible (all that is loaded)ImageObserver
when more of the Image is availableBasically, if you're working with in memory Image
s (either loaded from the file system, or constructed by your program) don't worry about the ImageObserver
parameter. If you're loading Image
s across the network and not explicitly waiting for them to load, you'll need to employ an ImageObserver
to make sure "completely" draw an Image
.